10-27-2022 : Analogue experiments and PC building!
What's up, been a bit longer than I'd like since the last blog post, so here's an extra long one.
It's project season round these parts, so I've got a very full plate of school work. Despite this, I'm getting a lot of personal stuff done recently. I got a sick new CRT, built myself a killer PC, went to a toy fair, and a whole heck of a lot more. I'm trying to balance the fun and the work, becuase the fall semester always tends to burn me out. A couple years ago, my workload was so bad I felt I couldn't even go for walks anymore- yeesh. Take care of yourselves out there, S.A.D. is rearing it's ugly head. Anyways, I figure how can I make anything cool if I'm not doing cool things? I gotta find inspiration, and shit like playing with old tech and oggling at old toys is the perfect fit.
The exciting part of this PC isn't even necessarily the new powerful specs, it's more that my old PC was getting really busted. It couldn't run some applications I needed for school such as Unity and Maya, and would randomly lose all video for a few seconds, and disconnect devices like my keyboard and headphones randomly. It... really showed its age. I feel far, far more productive now.
But! This is not to diminish the great lil computery bits in this bad boy. I got an RTX3060ti (under MSRP!!), and it's been amazing for VR games. I still can't play for too long without getting an upset stomach, but the performance itself if great. I've been playing through Boneworks, which I know they say is more for experienced VR users, but I'm commiting myself to it. I'd rather face the challenges of the game as I progress than force myself to warm-up with a bunch of piddly games like Job Simulator or Accounting+. Anyways, I've watched enough VR streams at this point that I think I get the gist.
I'm only about 2 hours in now but I'm having a really great time. VR games seriously are transformative, it feels so intuitive, and scarily immersive- it's a shame there isn't much movement in the space beyond (shudders) metaverse development. I get it though, I can only stomach an hour or so at the moment so I'm so mentally exhausted from school, and some people can't play it all, and it looks like a gimmick, same as how motion controls were treated when the Wii dropped, not to mention it's stupidly expensive. I'm happy there are big names still pushing it forwards, though. I thought for sure PlayStation weren't going to get back into it, but PSVR2 looks promising. And, as much as I hate Meta, they are making some good headsets. I use the Quest 2 and it's honestly great. The Oculus Link feature makes it so it works just like a normal PC headset, but with the additional option to run local apps wirelessly, which is perfect for games like BeatSaber where you want high/free mobility.
Anyways, that's all I've got to say for now. Goobaba.